Up to here it should have been a piece of cake. The bad news is that Microsoft didn't place Nauru and its airport accurately enough (which is mostly the case when it comes to islands! :rolleyes:) The good news is that our scenery shows up Well, when looking at the result, I'd say: Click "OK" and scenery library will update automatically.Ģ8) Now go back to "Free Flight" and go to Nauru AirportĢ9) Now you should see your scenery, it should look like this:ģ0) Since our scenery is LOD16, you should go to "Options" -> "Settings" -> "Display" and set your texture resolution to 60cm When you open that bgl file TmfViewer will show you how your scenery will look in FSX:Ģ5) You can check out the texture resolution and Level of Detail (LOD) of your scenery, it's LOD16 (60cm/pixel)Ģ7) Go to "Settings" -> "Scenery Library" -> "Add Area" and add your "Nauru" folder. "TmfViewer.exe" is stored in your "Microsoft Flight Simulator X SDK/SDK/Environment Kit/Terrain SDK" folder together with "resample.exe" You will find there a file "Photo01.bgl" Double-click on that file and choose to always open it with TmfViewer. ![]() PART II - Getting your background image (continued)ġ1) Draw a square over your island so that everything is covered by holding your left mouse button while drawingġ2) Check "zoom = 17" on the upper right, this will give us a LOD16 background imageġ3) Click "OK" and SBuilderX will start downloading tiles (about 2000 tiles for this size), wait until it's doneġ4) Sometimes SbuilderX has a problem with downloading the last 1 or 2 tiles, if you click "OK" you will get an error message, so if that happens just click "Cancel" insteadġ5) Hide background by unchecking "Show Background", now SBuilder won't show the tiles downloading info anymoreġ6) After background image disappeared, go back and check "Show Background" againġ7) When your background image shows up again, go to "Add Map From Background" againġ8) Draw your square again, make sure that "Zoom = 17" is checked and click "OK", SBuilder will put all downloaded tiles together to compile your image nowġ9) When your image is compiled, you will see it at zoom level 17 (never mind if it still says zoom=13 on the lower left, once you click around on you image, it will show the correct zoom level)Ģ0) If you don't click around on your image, it will be already selected, if not, then go to "Select All Maps"Ģ1) Now click the "BGL Compile" button in the toolbarĢ2) check "Copy BGL files to BGL folder" (your scenery bgl will go directly into your Nauru Scenery folder) and click "Compile"Ģ3) Now resample will compile your scenery, it will turn it from a BMP image into a BGL file so that FSX can use itĢ4) When resample has finished compiling your BGL file, go to your Nauru/Scenery folder. I will use Nauru as an example for this tutorial.ġ) Start SBuilderX (if you start it the first time, it will copy some files first, wait until that is done)ģ) Type "Nauru" as project name, use "C:/Nauru/Scenery" as your BGL folder and then click "OK"ĥ) Choose a tile server (usually Google Satellite or VirtualEarth Satellite), check "Use GoogleSatellite" and click "OK"ħ) According to Wikipedia Nauru lies at about 0.52°S 166.9Â☎, fill in the numbers (be careful, Wikipedia shows decimals, SbuilderX uses minutes and seconds, so you have to convert it!) and click "OK"Ĩ) Make sure you are connected to the internet and then go to "Show Background"ĩ) Now the satellite image will show up at zoom level 8, zoom in to zoom level 13 with the zoom tool in the toolbar So, one day in the near future when 250TB hard drives will be available, we can easily put the entire planet in photoreal LOD16 on one single hard drive. You also have to consider mesh and objects. So if you want to do Sardinia with an area of 24,000 sq km, you will need at least 5GB for LOD15 and a whopping 20GB if you do it in LOD16! And that's just for the photoreal textures. If you do LOD15 sceneries, you will need at least 0.2MB/sq km, for LOD16 sceneries 0,8MB/sq km. Why? With LOD15 you can fly as low as 1500 ft above ground and it still looks good, with LOD16 you can even go down to 500 ft above ground and it will still look mighty real. I don't recommend doing photoreal sceneries with a texture resolution of less than 1m/pixel or LOD15 (Level of Detail). ![]() But once you've got used to flying over photoreal terrain, you'll be addicted to it - there's just nothing better! Sure, it takes a lot of time to do photoreal sceneries. ![]() I'm sure a lot of simmers would like to do their own photoreal sceneries but don't know how to do it, try a bit here and there and often give up somewhere along the way after browsing several forums for weeks and months without solving some basic problems. It's truly fun to create your own sceneries.
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